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Refer luarocks-build-xmake

If your lua module contains C code, you can use LuaNativeObjects to generate C code from lua code. Refer example.

lua
add_rules("mode.debug", "mode.release")

target("rime")
    add_rules("lua.module", "lua.native-objects")
    add_files("*.nobj.lua")
    add_cflags("-Wno-int-conversion")