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url: /examples/cpp/graphics/glsl2spv.md
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# GLSL/HLSL to SPIR-V

We can use `utils.glsl2spv` rules to compile GLSL/HLSL shaders to SPIR-V.

## GLSL to SPIR-V

## HLSL to SPIR-V

We can also use `utils.hlsl2spv` rule to compile HLSL to SPIR-V.

## Bin2obj Mode

By default, the rule may use `bin2c` to embed the SPV data. We can switch to `bin2obj` mode for better performance with large shaders:
