---
url: /guide/extensions/ide-integration-plugins.md
---

# IDE Integration Plugins

## VSCode Plugin

* [xmake-vscode](https://github.com/xmake-io/xmake-vscode)

[VSCode](https://code.visualstudio.com/) is a commonly used text editor, and xmake provides plugin support.

### Plugin installation

Since VSCode itself only provides text editing functions, we need to install plugins to support configuration, compilation, debugging, intellisense, and other functions:

* XMake
* C/C++
* CodeLLDB

After completing the installation of the plugin, restart VSCode to see the status bar below:

![](/assets/img/guide/vscode_status_bar.png)

You can set the platform, architecture, compilation mode, tool-chain and other options in the status bar, and then click Build to start the build.

### Debugging Support

The xmake-vscode plugin provides comprehensive breakpoint debugging support with multiple debugger types:

#### Debugger Types

* **default**: Automatically select appropriate debugger (CodeLLDB on macOS, GDB on other platforms)
* **codelldb**: Use CodeLLDB debugger (recommended for macOS)
* **lldb-dap**: Use official LLVM LLDB DAP debugger
* **gdb-dap**: Use GDB DAP debugger (requires C/C++ extension)

#### Debug Environment Requirements

**Required VSCode Extensions:**

* **CodeLLDB**: For macOS and Linux debugging (install `vadimcn.vscode-lldb`)
* **C/C++**: For GDB DAP debugging support (install `ms-vscode.cpptools`)
* **LLDB DAP**: For official LLDB debugging (install `llvm-vs-code-extensions.lldb-dap`)

**System Debugger Requirements:**

* **macOS**: Need Xcode Command Line Tools (includes `lldb` command)
* **Linux**: Need `gdb` or `lldb` debugger installed
* **Windows**: Need Visual Studio Build Tools or MinGW-w64 (includes `gdb`)

**Installation Commands:**

```bash
# macOS
xcode-select --install

# Ubuntu/Debian
sudo apt install gdb

# CentOS/RHEL
sudo yum install gdb

# Windows (using Chocolatey)
choco install gdb
```

#### Debug Configuration

The xmake-vscode plugin automatically generates debug configuration and passes it to the debugger, so users don't need to manually create `launch.json`.

If you need to override internal debug configuration, you can use `xmake.customDebugConfig` setting:

```json
{
  "xmake.customDebugConfig": {
    "stopAtEntry": false,
    "args": ["--custom-arg"],
    "env": {
      "CUSTOM_ENV": "value"
    }
  }
}
```

### Configuration Options

The plugin supports rich configuration options that can be configured in VSCode settings:

#### Basic Configuration

```json
{
  "xmake.executable": "xmake",
  "xmake.logLevel": "normal",
  "xmake.buildLevel": "normal",
  "xmake.runMode": "runOnly"
}
```

#### Path Configuration

```json
{
  "xmake.buildDirectory": "${workspaceRoot}/build",
  "xmake.installDirectory": "",
  "xmake.packageDirectory": "",
  "xmake.workingDirectory": "${workspaceRoot}",
  "xmake.compileCommandsDirectory": ".vscode"
}
```

#### Toolchain Configuration

```json
{
  "xmake.androidNDKDirectory": "",
  "xmake.QtDirectory": "",
  "xmake.WDKDirectory": ""
}
```

#### IntelliSense Configuration

```json
{
  "xmake.compileCommandsBackend": "clangd",
  "xmake.autoGenerateCompileCommands": "onFileChange",
  "xmake.compileCommandsDirectory": ".vscode",
  "xmake.enableSyntaxCheck": true
}
```

::: tip
For detailed explanation of these configuration options (such as auto-generation mode, generation path, etc.), please jump to the [Configure IntelliSense](#intellisense) section below.
:::

#### Debug Configuration

```json
{
  "xmake.debugConfigType": "default",
  "xmake.debuggingTargetsArguments": {
    "default": ["--debug"],
    "mytarget": ["--arg1", "--arg2"]
  },
  "xmake.runningTargetsArguments": {
    "default": []
  },
  "xmake.envBehaviour": "merge"
}
```

#### Status Bar Configuration

```json
{
  "xmake.status.showProject": false,
  "xmake.status.showXMake": true,
  "xmake.status.showPlatform": false,
  "xmake.status.showArch": false,
  "xmake.status.showMode": false,
  "xmake.status.showToolchain": false,
  "xmake.status.showTarget": false,
  "xmake.status.showBuild": true,
  "xmake.status.showRun": true,
  "xmake.status.showDebug": true
}
```

### Custom options

If these options are not enough, you can create .vscode/settings.json and write the settings required by xmake, such as:

```
{
...
  "xmake.additionalConfigArguments": [
    "--my_option=true"
  ],
...
}
```

Other xmake options can also be set in settings.json. After modification, the configuration can be refreshed through the >XMake: Configure command.

### Configure IntelliSense {#intellisense}

For a better C++ syntax prompt experience, xmake provides support for [Language Server Protocol](https://microsoft.github.io/language-server-protocol/) (LSP for short).

In VSCode, we can provide intellisense support by using vscode-cpptools or clangd.

In addition, in order to support intellisense, xmake provides compile\_commands.json generation support.

#### generate compile\_commands

##### Automatic trigger generation

Usually after modifying xmake.lua and clicking Save, the xmake-vscode plugin will trigger the automatic generation of compile\_commands.json, which is stored in the .vscode directory by default.

This is also the recommended way. Usually after installing the xmake-vscode plugin and opening the project with xmake.lua, you only need to edit xmake.lua to save and trigger, without any other additional operations.

##### Manual trigger generation

Of course, if we don't see the file being generated, we can also use the `>XMake: UpdateIntellisense` command to manually trigger the generation of .vscode/compile\_commands.json in VSCode.

##### Configure xmake.lua to generate automatically

Alternatively, we can also use this rule to automatically update and generate compile\_commands.json

```lua
add_rules("plugin.compile_commands.autoupdate", {outputdir = ".vscode"})
target("test")
    set_kind("binary")
    add_files("src/*.c")
```

This will automatically update this file after each build.

##### Manual execution command generation

If the above methods are invalid, we can also execute the command to generate it.

```sh
$ xmake project -k compile_commands .vscode
```

#### IntelliSense Configuration

```json
{
  "xmake.compileCommandsBackend": "clangd",
  "xmake.autoGenerateCompileCommands": "onFileChange",
  "xmake.compileCommandsDirectory": ".vscode",
  "xmake.enableSyntaxCheck": true
}
```

If we use the vscode-cpptools plugin to provide intellisense support, we need to go to the VSCode plugin marketplace first, search for C++, and install the default first plugin.

When installed, this plugin provides intellisense and debugging support.

Then, we need to configure the c\_cpp\_properties.json file and associate it with the `.vscode/compile_commands.json` we generated.

```
{
   "env": {
     "myDefaultIncludePath": ["${workspaceFolder}", "${workspaceFolder}/include"],
     "myCompilerPath": "/usr/local/bin/gcc-7"
   },
   "configurations": [
     {
       "name": "Mac",
       "intelliSenseMode": "clang-x64",
       "includePath": ["${myDefaultIncludePath}", "/another/path"],
       "macFrameworkPath": ["/System/Library/Frameworks"],
       "defines": ["FOO", "BAR=100"],
       "forcedInclude": ["${workspaceFolder}/include/config.h"],
       "compilerPath": "/usr/bin/clang",
       "cStandard": "c11",
       "cppStandard": "c++17",
       "compileCommands": "/path/to/compile_commands.json",
       "browse": {
         "path": ["${workspaceFolder}"],
         "limitSymbolsToIncludedHeaders": true,
         "databaseFilename": ""
       }
     }
   ],
   "version": 4
}
```

That is the `"compileCommands": "/path/to/compile_commands.json"` configuration item above.

For how to open this configuration file, and more configuration instructions, see:

* https://code.visualstudio.com/docs/cpp/configure-intellisense-crosscompilation
* https://code.visualstudio.com/docs/cpp/c-cpp-properties-schema-reference

Of course, in theory, the xmake-vscode plugin can automatically associate and set this file, but considering that users do not necessarily use cpptools, they may also use clangd.

Therefore, the default automatic configuration is not very good, and the author has no time and energy to improve it.

#### clangd

When using clangd, there may be conflicts with the C/C++ plugin, you can add settings in .vscode/settings.json:

```
{
  "C_Cpp.codeAnalysis.runAutomatically": false,
  "C_Cpp.intelliSenseEngine": "Disabled",
  "C_Cpp.formatting": "Disabled",
  "C_Cpp.autoAddFileAssociations": false,
  "C_Cpp.autocompleteAddParentheses": false,
  "C_Cpp.autocomplete": "Disabled",
  "C_Cpp.errorSquiggles": "Disabled",
...
}
```

Also, since the compile\_commands.json generated by XMake is in the .vscode directory, you need to set the clangd parameter to look for it in the correct location:

```
{
  "clangd.arguments": [
    "--compile-commands-dir=.vscode",
...
  ]
...
}
```

## Intellij IDEA/CLion Plugin

* [xmake-idea](https://github.com/xmake-io/xmake-idea)

**CLion 2025.3+ New Feature**: Supports lldb/gdb-dap debugging, allowing you to debug Xmake projects directly without needing to generate `CMakeLists.txt` as a workaround. You can set breakpoints, step through code, and view variable values.

Debug configuration interface:

Runtime debugging interface:

Additionally, the plugin now supports automatic updating of `compile_commands.json` to improve C++ code completion and highlighting experience.

## Neovim Plugin

* [xmake.nvim](https://github.com/Mythos-404/xmake.nvim) (third-party, thanks [@Mythos\_404](https://github.com/Mythos-404))

The plugin provides an easy-to-use configuration UI and auto-generation of *compile\_commands.json* files

## Zed Editor Plugin

* [xmake-zed](https://github.com/xmake-io/xmake-zed)

[Zed](https://zed.dev/) is a high-performance, multiplayer code editor, and xmake provides plugin support for it.

### Plugin installation

The Zed editor plugin provides seamless integration with xmake, offering features like:

* Project configuration and build management
* Real-time build status and error reporting
* IntelliSense support through compile\_commands.json generation
* Quick access to common xmake commands

::: note
The plugin is currently being submitted to the official Zed marketplace and is pending review ([PR #4565](https://github.com/zed-industries/extensions/pull/4565)). In the meantime, you can install it locally:
:::

#### Local Installation

1. Clone the plugin repository:
   ```sh
   git clone https://github.com/xmake-io/xmake-zed.git
   ```

2. Load the extension in Zed:
   * Open Zed editor
   * Go to `Zed > Extensions`
   * Click `Load Extension` and select the cloned `xmake-zed` directory

#### Marketplace Installation (Future Support)

Once the official review is approved, you'll be able to install it directly from the Zed marketplace by going to `Zed > Extensions`, then search for `xmake` and install the official plugin.

### Usage

After installation, the plugin will automatically detect xmake projects and provide:

* **Full LSP Support**: Code completion, diagnostics, hover info, code actions, symbol navigation, and formatting via xmake\_ls
* **Syntax Highlighting**: Support for 300+ XMake API functions
* **Project Templates**: 25+ project templates covering 15 programming languages
* **Auto-installation**: Automatically downloads and installs xmake\_ls language server

::: tip
The plugin will automatically download and install the xmake\_ls language server, no manual configuration required.
:::

### Configuration

The plugin supports the following main configuration options:

```json
{
  "lsp": {
    "xmake-ls": {
      "settings": {
        "linuxVariant": "auto",
        "logLevel": "Info",
        "enableDiagnostics": true,
        "enableCompletion": true,
        "enableHover": true,
        "enableCodeActions": true,
        "xmakePath": ""
      }
    }
  }
}
```

Key options:

* **linuxVariant**: Linux binary variant (auto/musl/x64 etc.)
* **logLevel**: Log level (Error/Warning/Info/Debug/Trace)
* **enableDiagnostics/Completion/Hover/CodeActions**: Enable/disable features
* **xmakePath**: Path to xmake executable

## Gradle Plugin (JNI)

* [xmake-gradle](https://github.com/xmake-io/xmake-gradle): A gradle plugin that integrates xmake seamlessly

### plugins DSL

```
plugins {
  id 'org.tboox.gradle-xmake-plugin' version '1.2.3'
}
```

### Legacy plugin application

```
buildscript {
  repositories {
    maven {
      url "https://plugins.gradle.org/m2/"
    }
  }
  dependencies {
    classpath 'org.tboox:gradle-xmake-plugin:1.2.3'
  }
  repositories {
    mavenCentral()
  }
}

apply plugin: "org.tboox.gradle-xmake-plugin"
```

### Simplest Example

We add `xmake.lua` to `projectdir/jni/xmake.lua` and enable xmake in build.gradle.

#### build.gradle

```
android {
    externalNativeBuild {
        xmake {
            path "jni/xmake.lua"
        }
    }
}
```

#### JNI

The JNI project structure:

```
projectdir
  - src
    - main
      - java
  - jni
    - xmake.lua
    - *.cpp
```

xmake.lua:

```lua
add_rules("mode.debug", "mode.release")
target("nativelib")
    set_kind("shared")
    add_files("nativelib.cc")
```

### More Gradle Configuations

```
android {
    defaultConfig {
        externalNativeBuild {
            xmake {
                // append the global cflags (optional)
                cFlags "-DTEST"

                // append the global cppflags (optional)
                cppFlags "-DTEST", "-DTEST2"

                // switch the build mode to `debug` for `xmake f -m debug` (optional)
                buildMode "debug"

                // set abi filters (optional), e.g. armeabi, armeabi-v7a, arm64-v8a, x86, x86_64
                // we can also get abiFilters from defaultConfig.ndk.abiFilters
                abiFilters "armeabi-v7a", "arm64-v8a"
            }
        }
    }

    externalNativeBuild {
        xmake {
            // enable xmake and set xmake.lua project file path
            path "jni/xmake.lua"

            // enable verbose output (optional), e.g. verbose, warning, normal
            logLevel "verbose"

            // set c++stl (optional), e.g. c++_static/c++_shared, gnustl_static/gnustl_shared, stlport_static/stlport_shared
            stl "c++_shared"

            // set the given xmake program path (optional)
            // program /usr/local/bin/xmake

            // disable stdc++ library (optional)
            // stdcxx false

            // set the given ndk directory path (optional)
            // ndk "/Users/ruki/files/android-ndk-r20b/"

            // set sdk version of ndk (optional)
            // sdkver 21
        }
    }
}
```

### Build JNI and generate apk

The `xmakeBuild` will be injected to `assemble` task automatically if the gradle-xmake-plugin has been applied.

```sh
$ ./gradlew app:assembleDebug
> Task :nativelib:xmakeConfigureForArm64
> Task :nativelib:xmakeBuildForArm64
>> xmake build
[ 50%]: cache compiling.debug nativelib.cc
[ 75%]: linking.debug libnativelib.so
[100%]: build ok!
>> install artifacts to /Users/ruki/projects/personal/xmake-gradle/nativelib/libs/arm64-v8a
> Task :nativelib:xmakeConfigureForArmv7
> Task :nativelib:xmakeBuildForArmv7
>> xmake build
[ 50%]: cache compiling.debug nativelib.cc
[ 75%]: linking.debug libnativelib.so
[100%]: build ok!
>> install artifacts to /Users/ruki/projects/personal/xmake-gradle/nativelib/libs/armeabi-v7a
> Task :nativelib:preBuild
> Task :nativelib:assemble
> Task :app:assembleDebug
```

### Force to rebuild JNI

```sh
$ ./gradlew nativelib:xmakeRebuild
```

## Sublime Plugin

* [xmake-sublime](https://github.com/xmake-io/xmake-sublime)

## Vim Plugin

* [xmake.vim](https://github.com/luzhlon/xmake.vim) (third-party, thanks [@luzhlon](https://github.com/luzhlon))
