This is a mirror page, please see the original page:
https://xmake.io/#/manual/custom_ruleAfter the 2.2.1 release, xmake not only natively supports the construction of multi-language files, but also allows users to implement complex unknown file builds by custom building rules.
Custom build rules can have a set of file extensions associated to them using set_extensions
.
Once these extensions are associated to the rule a later call to add_files
will automatically use this custom rule.
Here is an example rule that will use Pandoc to convert markdown files added to a build target in to HTML files:
-- Define a build rule for a markdown file
rule("markdown")
set_extensions(".md", ".markdown")
on_build_file(function (target, sourcefile, opt)
import("core.project.depend")
import("utils.progress") -- it only for v2.5.9, we need use print to show progress below v2.5.8
-- make sure build directory exists
os.mkdir(target:targetdir())
-- replace .md with .html
local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".html")
-- only rebuild the file if its changed since last run
depend.on_changed(function ()
-- call pandoc to make a standalone html file from a markdown file
os.vrunv('pandoc', {"-s", "-f", "markdown", "-t", "html", "-o", targetfile, sourcefile})
progress.show(opt.progress, "${color.build.object}markdown %s", sourcefile)
end, {files = sourcefile})
end)
target("test")
set_kind("object")
-- make the test target support the construction rules of the markdown file
add_rules("markdown")
-- adding a markdown file to build
add_files("src/*.md")
add_files("src/*.markdown")
Note that in xmake a rule is responsible for checking when targets are out of date and informing the user of ongoing progress.
There is also an alternative to on_build_file
in the form of on_build_files
which allows you to process the entire set of files in one function call.
A second form called on_buildcmd_file
and on_buildcmd_files
is instead declarative; rather than running arbitrary Lua to build a target it runs Lua to learn how those targets are built.
The advantage to buildcmd
is that those rules can be exported to makefiles which do not require xmake at all in order to run.
We can use buildcmd to simplify it further, like this:
-- Define a build rule for a markdown file
rule("markdown")
set_extensions(".md", ".markdown")
on_buildcmd_file(function (target, batchcmds, sourcefile, opt)
-- make sure build directory exists
batchcmds:mkdir(target:targetdir())
-- replace .md with .html
local targetfile = path.join(target:targetdir(), path.basename(sourcefile) .. ".html")
-- call pandoc to make a standalone html file from a markdown file
batchcmds:vrunv('pandoc', {"-s", "-f", "markdown", "-t", "html", "-o", targetfile, sourcefile})
batchcmds:show_progress(opt.progress, "${color.build.object}markdown %s", sourcefile)
-- only rebuild the file if its changed since last run
batchcmds:add_depfiles(sourcefile)
end)
target("test")
set_kind("object")
-- make the test target support the construction rules of the markdown file
add_rules("markdown")
-- adding a markdown file to build
add_files("src/*.md")
add_files("src/*.markdown")
Files can be assigned to a specific rule regardless of their file extension. You do this by setting the rule
custom property when adding the file like in the following example:
target("test")
add_files("src/test/*.md.in", {rule = "markdown"})
A target can be superimposed to apply multiple rules to more customize its own build behavior, and even support different build environments.
!> Rules specified by add_files("*.md", {rule = "markdown"})
, with a higher priority than the rule set by add_rules("markdown")
.
Built-in rules
sinceAfter the 2.2.1 release, xmake provides some built-in rules to simplify the daily xmake.lua description and support for some common build environments.
We can view the complete list of built-in rules by running the following command:
$ xmake show -l rules
mode.debug
Add the configuration rules for the debug compilation mode for the current project xmake.lua, for example:
add_rules("mode.debug")
Equivalent to:
if is_mode("debug") then
set_symbols("debug")
set_optimize("none")
end
We can switch to this compilation mode by xmake f -m debug
.
mode.release
Add the configuration rules for the release compilation mode for the current project xmake.lua, for example:
add_rules("mode.release")
Equivalent to:
if is_mode("release") then
set_symbols("hidden")
set_optimize("fastest")
set_strip("all")
end
We can switch to this compilation mode by xmake f -m release
.
mode.releasedbg
Add the configuration rules for the releasedbg compilation mode for the current project xmake.lua, for example:
add_rules("mode.releasedbg")
!> Compared with the release mode, this mode will also enable additional debugging symbols, which is usually very useful.
Equivalent to:
if is_mode("releasedbg") then
set_symbols("debug")
set_optimize("fastest")
set_strip("all")
end
We can switch to this compilation mode by xmake f -m releasedbg
.
mode.minsizerel
Add the configuration rules for the minsizerel compilation mode for the current project xmake.lua, for example:
add_rules("mode.minsizerel")
!> Compared with the release mode, this mode is more inclined to the minimum code compilation optimization, rather than speed priority.
相当于:
if is_mode("minsizerel") then
set_symbols("hidden")
set_optimize("smallest")
set_strip("all")
end
We can switch to this compilation mode by xmake f -m minsizerel
.
mode.check
Add the check compilation mode configuration rules for the current project xmake.lua, generally used for memory detection, for example:
add_rules("mode.check")
Equivalent to:
if is_mode("check") then
set_symbols("debug")
set_optimize("none")
add_cxflags("-fsanitize=address", "-ftrapv")
add_mxflags("-fsanitize=address", "-ftrapv")
add_ldflags("-fsanitize=address")
end
We can switch to this compilation mode by xmake f -m check
.
mode.profile
Add configuration rules for the profile compilation mode for the current project xmake.lua, which is generally used for performance analysis, for example:
add_rules("mode.profile")
Equivalent to:
if is_mode("profile") then
set_symbols("debug")
add_cxflags("-pg")
add_ldflags("-pg")
end
We can switch to this compilation mode by xmake f -m profile
.
mode.coverage
Add the configuration rules for the coverage compilation mode for the current project xmake.lua, which is generally used for coverage analysis, for example:
add_rules("mode.coverage")
Equivalent to:
if is_mode("coverage") then
add_cxflags("--coverage")
add_mxflags("--coverage")
add_ldflags("--coverage")
end
We can switch to this compilation mode by xmake f -m coverage
.
mode.valgrind
This mode provides valgrind memory analysis and detection support.
add_rules("mode.valgrind")
We can switch to this compilation mode by: xmake f -m valgrind
.
mode.asan
This mode provides AddressSanitizer memory analysis and detection support.
add_rules("mode.asan")
We can switch to this compilation mode by: xmake f -m asan
.
mode.tsan
This mode provides ThreadSanitizer memory analysis and detection support.
add_rules("mode.tsan")
We can switch to this compilation mode by: xmake f -m tsan
.
mode.lsan
This mode provides LeakSanitizer memory analysis and detection support.
add_rules("mode.lsan")
We can switch to this compilation mode by: xmake f -m lsan
.
mode.ubsan
This mode provides UndefinedBehaviorSanitizer memory analysis and detection support.
add_rules("mode.ubsan")
We can switch to this compilation mode by: xmake f -m ubsan
.
qt.static
A static library program used to compile and generate Qt environments:
target("test")
add_rules("qt.static")
add_files("src/*.cpp")
add_frameworks("QtNetwork", "QtGui")
qt.shared
Dynamic library program for compiling and generating Qt environment:
target("test")
add_rules("qt.shared")
add_files("src/*.cpp")
add_frameworks("QtNetwork", "QtGui")
qt.console
A console program for compiling and generating a Qt environment:
target("test")
add_rules("qt.console")
add_files("src/*.cpp")
qt.quickapp
Quick(qml) ui application for compiling and generating Qt environment.
target("test")
add_rules("qt.quickapp")
add_files("src/*.cpp")
add_files("src/qml.qrc")
qt.quickapp_static
Quick(qml) ui application (statically linked version) for compiling and generating Qt environment.
!> Need to switch to static library version Qt SDK
target("test")
add_rules("qt.quickapp_static")
add_files("src/*.cpp")
add_files("src/qml.qrc")
qt.widgetapp
Used to compile Qt Widgets (ui/moc) applications
target("test")
add_rules("qt.widgetapp")
add_files("src/*.cpp")
add_files("src/mainwindow.ui")
add_files("src/mainwindow.h") -- add meta header files with Q_OBJECT
qt.widgetapp_static
Used to compile Qt Widgets (ui/moc) applications (static library version)
!> Need to switch to static library version Qt SDK
target("test")
add_rules("qt.widgetapp_static")
add_files("src/*.cpp")
add_files("src/mainwindow.ui")
add_files("src/mainwindow.h") -- add meta header files with Q_OBJECT
For more descriptions of Qt, see: #160
xcode.bundle
Used to compile and generate ios/macos bundle program
target("test")
add_rules("xcode.bundle")
add_files("src/*.m")
add_files("src/Info.plist")
xcode.framework
Used to compile and generate ios/macos framework program
target("test")
add_rules("xcode.framework")
add_files("src/*.m")
add_files("src/Info.plist")
xcode.application
Used to compile and generate ios/macos applications
target("test")
add_rules("xcode.application")
add_files("src/*.m", "src/**.storyboard", "src/*.xcassets")
add_files("src/Info.plist")
wdk.env.kmdf
Application of the compilation environment setting of kmdf under WDK, need to cooperate with: wdk.[driver|binary|static|shared]
and other rules to use.
wdk.env.umdf
Application of the umdf compiler environment settings under WDK, you need to cooperate with: wdk.[driver|binary|static|shared]
and other rules to use.
wdk.env.wdm
Application wdm compiler environment settings under WDK, need to cooperate with: wdk.[driver|binary|static|shared]
and other rules to use.
wdk.driver
Compile and generate drivers based on the WDK environment under Windows. Currently, only the WDK10 environment is supported.
Note: need to cooperate: wdk.env.[umdf|kmdf|wdm]
Environmental rules are used.
-- add target
target("echo")
-- add rules
add_rules("wdk.driver", "wdk.env.kmdf")
-- add files
add_files("driver/*.c")
add_files("driver/*.inx")
-- add includedirs
add_includedirs("exe")
wdk.binary
Compile and generate executable programs based on WDK environment under Windows. Currently, only WDK10 environment is supported.
Note: It is necessary to cooperate with: environment rules such as wdk.env.[umdf|kmdf|wdm]
.
-- add target
target("app")
-- add rules
add_rules("wdk.binary", "wdk.env.umdf")
-- add files
add_files("exe/*.cpp")
wdk.static
Compile and generate static library programs based on WDK environment under Windows. Currently, only WDK10 environment is supported.
Note: It is necessary to cooperate with: environment rules such as wdk.env.[umdf|kmdf|wdm]
.
target("nonpnp")
-- add rules
add_rules("wdk.static", "wdk.env.kmdf")
-- add flags for rule: wdk.tracewpp
add_values("wdk.tracewpp.flags", "-func:TraceEvents(LEVEL,FLAGS,MSG,...)", "-func:Hexdump((LEVEL,FLAGS,MSG,...))")
-- add files
add_files("driver/*.c", {rule = "wdk.tracewpp"})
wdk.shared
Compile and generate dynamic library programs based on WDK environment under Windows. Currently, only WDK10 environment is supported.
Note: It is necessary to cooperate with: environment rules such as wdk.env.[umdf|kmdf|wdm]
.
target("nonpnp")
-- add rules
add_rules("wdk.shared", "wdk.env.wdm")
-- add flags for rule: wdk.tracewpp
add_values("wdk.tracewpp.flags", "-func:TraceEvents(LEVEL,FLAGS,MSG,...)", "-func:Hexdump((LEVEL,FLAGS,MSG,...))")
-- add files
add_files("driver/*.c", {rule = "wdk.tracewpp"})
wdk.tracewpp
Used to enable tracewpp to preprocess source files:
target("nonpnp")
-- add rules
add_rules("wdk.driver", "wdk.env.kmdf")
-- add flags for rule: wdk.tracewpp
add_values("wdk.tracewpp.flags", "-func:TraceEvents(LEVEL,FLAGS,MSG,...)", "-func:Hexdump((LEVEL,FLAGS,MSG,...))")
-- add files
add_files("driver/*.c", {rule = "wdk.tracewpp"})
add_files("driver/*.rc")
For more information on WDK rules, see: #159
win.sdk.application
Compile and generate the winsdk application.
-- add rules
add_rules("mode.debug", "mode.release")
-- define target
target("usbview")
-- windows application
add_rules("win.sdk.application")
-- add files
add_files("*.c", "*.rc")
add_files("xmlhelper.cpp", {rule = "win.sdk.dotnet"})
wdk.sdk.dotnet
Used to specify certain c++ source files to be compiled as c++.net.
add_files("xmlhelper.cpp", {rule = "win.sdk.dotnet"})
For more information on WDK rules, see: #159
plugin.vsxmake.autoupdate
We can use this rule to automatically update the VS project file (when each build is completed) in the VS project generated by xmake project -k vsxmake
.
add_rules("plugin.vsxmake.autoupdate")
target("test")
set_kind("binary")
add_files("src/*.c")
plugin.compile_commands.autoupdate
We can also use this rule to automatically update the generated compile_commandss.json
add_rules("plugin.compile_commands.autoupdate", {outputdir = ".vscode"})
target("test")
set_kind("binary")
add_files("src/*.c")
utils.symbols.export_all
Provided in v2.5.2 and above, we can use it to automatically export all dynamic library symbols. Currently, only the symbol export of windows dll target programs is supported, even if there is no export interface through __declspec(dllexport)
in the code.
xmake will also automatically export all c/c++ interface symbols.
add_rules("mode.release", "mode.debug")
target("foo")
set_kind("shared")
add_files("src/foo.c")
add_rules("utils.symbols.export_all")
target("test")
set_kind("binary")
add_deps("foo")
add_files("src/main.c")
c++
add_rules("utils.symbols.export_all", {export_classes = true})
Versions from 2.9.5 onwards also support custom filters to filter the symbol names and source file names that need to be exported:
target("bar")
set_kind("shared")
add_files("src/bar.cpp")
add_rules("utils.symbols.export_all", {export_filter = function (symbol, opt)
local filepath = opt.sourcefile or opt.objectfile
if filepath and filepath:find("bar.cpp", 1, true) and symbol:find("add", 1, true) then
print("export: %s at %s", symbol, filepath)
return true
end
end})
Related issue #1123
utils.symbols.export_list
We can define the list of exported symbols directly in xmake.lua, for example:
target("foo")
set_kind("shared")
add_files("src/foo.c")
add_rules("utils.symbols.export_list", {symbols = {
"add",
"sub"}})
Alternatively, add a list of exported symbols in the *.export.txt
file.
target("foo2")
set_kind("shared")
add_files("src/foo.c")
add_files("src/foo.export.txt")
add_rules("utils.symbols.export_list")
For a complete project example, see: Export Symbol Example
utils.install.cmake_importfiles
We can use this rule to export the .cmake file when installing the target library file for the library import and search of other cmake projects.
utils.install.pkgconfig_importfiles
We can use this rule to export the pkgconfig/.pc file when installing the target target library file for library import and search for other projects.
utils.bin2c
This rule can be used in versions above v2.5.7 to introduce some binary files into the project, and see them as c/c++ header files for developers to use to obtain the data of these files.
For example, we can embed some png/jpg resource files into the code in the project.
target("console")
set_kind("binary")
add_rules("utils.bin2c", {extensions = {".png", ".jpg"}})
add_files("src/*.c")
add_files("res/*.png", "res/*.jpg")
!> The setting of extensions is optional, the default extension is .bin
Then, we can import and use it through #include "filename.png.h"
, xmake will automatically generate the corresponding header file for you, and add the corresponding search directory.
static unsigned char g_png_data[] = {
#include "image.png.h"
};
int main(int argc, char** argv)
{
printf("image.png: %s, size: %d\n", g_png_data, sizeof(g_png_data));
return 0;
}
The content of the generated header file is similar:
cat build/.gens/test/macosx/x86_64/release/rules/c++/bin2c/image.png.h
0x68, 0x65, 0x6C, 0x6C, 0x6F, 0x20, 0x78, 0x6D, 0x61, 0x6B, 0x65, 0x21, 0x0A, 0x00
utils.glsl2spv
This rule can be used in v2.6.1 and above. Import glsl shader files such as *.vert/*.frag
into the project, and then realize automatic compilation to generate *.spv
files.
In addition, we also support binary embedding spv file data in the form of C/C++ header file, which is convenient for program use.
Compile and generate spv file
xmake will automatically call glslangValidator or glslc to compile shaders to generate .spv files, and then output them to the specified {outputdir = "build"}
directory.
add_rules("mode.debug", "mode.release")
add_requires("glslang", {configs = {binaryonly = true}})
target("test")
set_kind("binary")
add_rules("utils.glsl2spv", {outputdir = "build"})
add_files("src/*.c")
add_files("src/*.vert", "src/*.frag")
add_packages("glslang")
Note that the add_packages("glslang")
here is mainly used to import and bind the glslangValidator in the glslang package to ensure that xmake can always use it.
Of course, if you have already installed it on your own system, you don’t need to bind this package additionally, but I still recommend adding it.
Compile and generate c/c++ header files
We can also use the bin2c module internally to generate the corresponding binary header file from the compiled spv file, which is convenient for direct import in user code. We only need to enable {bin2c = true}
. :w
add_rules("mode.debug", "mode.release")
add_requires("glslang", {configs = {binaryonly = true}})
target("test")
set_kind("binary")
add_rules("utils.glsl2spv", {bin2c = true})
add_files("src/*.c")
add_files("src/*.vert", "src/*.frag")
add_packages("glslang")
Then we can introduce in the code like this:
static unsigned char g_test_vert_spv_data[] = {
#include "test.vert.spv.h"
};
static unsigned char g_test_frag_spv_data[] = {
#include "test.frag.spv.h"
};
Similar to the usage of bin2c rules, see the complete example: glsl2spv example
utils.hlsl2spv
In addition to the utils.glsl2spv
rule, we now support the utils.hlsl2spv
rule.
add_rules("mode.debug", "mode.release")
add_requires("glslang", {configs = {binaryonly = true}})
target("test")
set_kind("binary")
add_rules("utils.hlsl2spv", {bin2c = true})
add_files("src/*.c")
add_files("src/*.hlsl", "src/*.hlsl")
add_packages("directxshadercompiler")
python.library
We can use this rule to generate python library modules with pybind11, which will adjust the module name of the python library.
add_rules("mode.release", "mode.debug")
add_requires("pybind11")
target("example")
add_rules("python.library")
add_files("src/*.cpp")
add_packages("pybind11")
set_languages("c++11")
with soabi:
add_rules("mode.release", "mode.debug")
add_requires("pybind11")
target("example")
add_rules("python.library", {soabi = true})
add_files("src/*.cpp")
add_packages("pybind11")
set_languages("c++11")
utils.ipsc
The ipsc compiler rules are supported and are used as follows.
target("test")
set_kind("binary")
add_rules("utils.ispc", {header_extension = "_ispc.h"})
set_values("ispc.flags", "--target=host")
add_files("src/*.ispc")
add_files("src/*.cpp")
rule
Defining rules
rule("markdown")
set_extensions(".md", ".markdown")
on_build_file(function (target, sourcefile, opt)
os.cp(sourcefile, path.join(target:targetdir(), path.basename(sourcefile) .. ".html"))
end)
rule:add_deps
Adding rule dependencies
Associated dependencies can bind a batch of rules, i.e. instead of adding rules one by one to a target using add_rules()
, just apply a rule that will take effect for it and all its dependencies.
For example
rule("foo")
add_deps("bar")
rule("bar")
...
We only need add_rules("foo")
to apply both foo and bar rules.
However, by default there is no order of execution between dependencies, and scripts such as on_build_file
for foo and bar are executed in parallel, in an undefined order.
To strictly control the order of execution, you can configure add_deps("bar", {order = true})
to tell xmake that we need to execute scripts at the same level according to the order of dependencies.
Example.
rule("foo")
add_deps("bar", {order = true})
on_build_file(function (target, sourcefile)
end)
rule("bar")
on_build_file(function (target, sourcefile)
end)
bar's on_build_file
will be executed first.
!> To control the order of dependencies, we need xmake 2.7.2 or above to support this.
However, this way of controlling dependencies only works if both foo and bar rules are custom rules, and this does not work if you want to insert your own rules to be executed before xmake's built-in rules.
In this case, we need to use a more flexible dynamic rule creation and injection approach to modify the built-in rules.
For example, if we want to execute the on_build_file
script for a custom cppfront rule before the built-in c++.build
rule, we can do this in the following way.
rule("cppfront")
set_extensions(".cpp2")
on_load(function (target)
local rule = target:rule("c++.build"):clone()
rule:add("deps", "cppfront", {order = true})
target:rule_add(rule)
end)
on_build_file(function (target, sourcefile, opt)
print("build cppfront file")
end)
target("test")
set_kind("binary")
add_rules("cppfront")
add_files("src/*.cpp")
add_files("src/*.cpp2")
rule:add_imports
Add imported modules for all custom scripts
For usage and description, please see: target:add_imports, the usage is the same.
rule:set_extensions
Setting the file extension type supported by the rule
Apply rules to files with these suffixes by setting the supported extension file types, for example:
-- Define a build rule for a markdown file
rule("markdown")
set_extensions(".md", ".markdown")
on_build_file(function (target, sourcefile, opt)
os.cp(sourcefile, path.join(target:targetdir(), path.basename(sourcefile) .. ".html"))
end)
target("test")
set_kind("binary")
-- Make the test target support the construction rules of the markdown file
add_rules("markdown")
-- Adding a markdown file to build
add_files("src/*.md")
add_files("src/*.markdown")
rule:on_load
Custom load script
The load script used to implement the custom rules will be executed when the target is loaded. You can customize some target configurations in it, for example:
rule("test")
on_load(function (target)
target:add("defines", "TEST")
end)
rule:on_config
custom configuration script
After xmake config
is executed, this script is executed before Build, which is usually used for configuration work before compilation. It differs from on_load in that on_load is executed as soon as the target is loaded, and the execution timing is earlier.
If some configuration cannot be configured prematurely in on_load, it can be configured in on_config.
In addition, its execution time is earlier than before_build, and the approximate execution flow is as follows:
on_load -> after_load -> on_config -> before_build -> on_build -> after_build
rule:on_link
Custom link script
The link script used to implement the custom rules overrides the default link behavior of the applied target, for example:
rule("test")
on_link(function (target)
end)
rule:on_build
Custom compilation script
The build script used to implement the custom rules overrides the default build behavior of the target being applied, for example:
rule("markdown")
on_build(function (target)
end)
rule:on_clean
Custom cleanup script
The cleanup script used to implement the custom rules will override the default cleanup behavior of the applied target, for example:
rule("markdown")
on_clean(function (target)
-- remove sourcefile.html
end)
rule:on_package
Custom packaging script
A packaging script for implementing custom rules that overrides the default packaging behavior of the target being applied, for example:
rule("markdown")
on_package(function (target)
-- package sourcefile.html
end)
rule:on_install
Custom installation script
An installation script for implementing custom rules that overrides the default installation behavior of the target being applied, for example:
rule("markdown")
on_install(function (target)
end)
rule:on_uninstall
Custom Uninstall Script
An uninstall script for implementing custom rules that overrides the default uninstall behavior of the target being applied, for example:
rule("markdown")
on_uninstall(function (target)
end)
rule:on_build_file
Customizing the build script to process one source file at a time
rule("markdown")
on_build_file(function (target, sourcefile, opt)
print("%%%d: %s", opt.progress, sourcefile)
end)
The third parameter opt is an optional parameter, which is used to obtain some information state during the compilation process. For example, opt.progress is the compilation progress of the current period.
rule:on_buildcmd_file
Custom batch compile script, process one source file at a time
This is a new interface added in version 2.5.2. The script inside will not directly construct the source file, but will construct a batch command line task through the batchcmds object.
When xmake actually executes the build, it executes these commands once.
This is very useful for project generator plugins such as xmake project
, because third-party project files generated by the generator do not support the execution of built-in scripts such as on_build_files
.
But the final result of on_buildcmd_files
construction is a batch of original cmd command lines, which can be directly executed as custom commands for other project files.
In addition, compared to on_build_files
, it also simplifies the implementation of compiling extension files, is more readable and easy to configure, and is more user-friendly.
rule("foo")
set_extensions(".xxx")
on_buildcmd_file(function (target, batchcmds, sourcefile, opt)
batchcmds:vrunv("gcc", {"-o", objectfile, "-c", sourcefile})
batchcmds:add_depfiles("/xxxxx/dependfile.h", ...)
-- batchcmds:add_depvalues(...)
-- batchcmds:set_depmtime(os.mtime(...))
-- batchcmds:set_depcache("xxxx.d")
end)
In addition to batchcmds:vrunv
, we also support some other batch commands, such as:
batchcmds:show("hello %s", "xmake")
batchcmds:vrunv("gcc", {"-o", objectfile, "-c", sourcefile}, {envs = {LD_LIBRARY_PATH="/xxx"}})
batchcmds:mkdir("/xxx") - and cp, mv, rm, ln ..
batchcmds:compile(sourcefile_cx, objectfile, {configs = {includedirs = sourcefile_dir, languages = (sourcekind == "cxx" and "c++11")}})
batchcmds:link(objectfiles, targetfile, {configs = {linkdirs = ""}})
At the same time, we also simplify the configuration of dependency execution in it. The following is a complete example:
rule("lex")
set_extensions(".l", ".ll")
on_buildcmd_file(function (target, batchcmds, sourcefile_lex, opt)
- imports
import("lib.detect.find_tool")
- get lex
local lex = assert(find_tool("flex") or find_tool("lex"), "lex not found!")
- get c/c++ source file for lex
local extension = path.extension(sourcefile_lex)
local sourcefile_cx = path.join(target:autogendir(), "rules", "lex_yacc", path.basename(sourcefile_lex) .. (extension == ".ll" and ".cpp" or ".c"))
- add objectfile
local objectfile = target:objectfile(sourcefile_cx)
table.insert(target:objectfiles(), objectfile)
- add commands
batchcmds:show_progress(opt.progress, "${color.build.object}compiling.lex %s", sourcefile_lex)
batchcmds:mkdir(path.directory(sourcefile_cx))
batchcmds:vrunv(lex.program, {"-o", sourcefile_cx, sourcefile_lex})
batchcmds:compile(sourcefile_cx, objectfile)
- add deps
batchcmds:add_depfiles(sourcefile_lex)
batchcmds:set_depmtime(os.mtime(objectfile))
batchcmds:set_depcache(target:dependfile(objectfile))
end)
For a detailed description and background of this, see: issue 1246
rule:on_build_files
Customizing the build script to process multiple source files at once
Most of the custom build rules, each time processing a single file, output a target file, for example: a.c => a.o
However, in some cases, we need to enter multiple source files together to build an object file, for example: a.c b.c d.c => x.o
For this situation, we can achieve this by customizing this script:
rule("markdown")
on_build_files(function (target, sourcebatch, opt)
-- build some source files
for _, sourcefile in ipairs(sourcebatch.sourcefiles) do
-- ...
end
end)
rule:on_buildcmd_files
Customize batch compiling script, process multiple source files at once
For a detailed description of this, see: rule:on_buildcmd_file
rule("foo")
set_extensions(".xxx")
on_buildcmd_files(function (target, batchcmds, sourcebatch, opt)
for _, sourcefile in ipairs(sourcebatch.sourcefiles) do
batchcmds:vrunv("gcc", {"-o", objectfile, "-c", sourcefile})
end
end)
rule:before_config
Custom pre-configuration script
Used to implement the execution script before custom target configuration, for example:
rule("test")
before_config(function (target)
end)
It will be executed before on_config.
rule:before_link
Custom pre-link script
Execution scripts used to implement custom target links, for example:
rule("test")
before_link(function (target)
end)
rule:before_build
Custom pre-compilation script
Used to implement the execution script before the custom target is built, for example:
rule("markdown")
before_build(function (target)
end)
rule:before_clean
Custom pre-cleanup script
Used to implement the execution script before the custom target cleanup, for example:
rule("markdown")
before_clean(function (target)
end)
rule:before_package
Custom the pre-package script
Used to implement the execution script before the custom target is packaged, for example:
rule("markdown")
before_package(function (target)
end)
rule:before_install
Custom pre-installation script
Used to implement the execution script before the custom target installation, for example:
rule("markdown")
before_install(function (target)
end)
rule:before_uninstall
Custom pre-uninstall script
Used to implement the execution script before the custom target is uninstalled, for example:
rule("markdown")
before_uninstall(function (target)
end)
rule:before_build_file
Custom pre-compilation script to process one source file at a time
Similar to rule:on_build_file, but the timing of this interface is called before compiling a source file.
Generally used to preprocess some source files before compiling.
rule:before_buildcmd_file
Customize the pre-compilation batch script, process one source file at a time
Similar to the usage of rule:on_buildcmd_file, but the time when this interface is called is before compiling a certain source file.
It is generally used to pre-process certain source files before compilation.
rule:before_build_files
Customize pre-compilation scripts to process multiple source files at once
Similar to the usage of rule:on_build_files, but the time when this interface is called is before compiling some source files,
It is generally used to pre-process certain source files before compilation.
rule:before_buildcmd_files
Customize the pre-compilation batch script to process multiple source files at once
Similar to the usage of rule:on_buildcmd_files, but the time when this interface is called is before compiling some source files,
It is generally used to pre-process certain source files before compilation.
rule:after_config
Custom post-configuration script
Used to implement the execution script after custom target configuration, for example:
rule("test")
after_config(function (target)
end)
It will be executed after on_config.
rule:after_link
Custom post-linking script
The execution script used to implement the custom target link is similar to rule:after_link.
rule:after_build
Custom post-compilation script
The execution script used to implement the custom target build is similar to rule:before_build.
rule:after_clean
Custom post-cleaning script
The execution script used to implement the custom target cleanup is similar to rule:before_clean.
rule:after_package
Custom post-packaging script
The execution script used to implement the custom target package is similar to rule:before_package.
rule:after_install
Custom post-installation script
The execution script used to implement the custom target installation is similar to rule:before_install.
rule:after_uninstall
Custom post-uninstallation Script
The execution script used to implement the custom target uninstallation is similar to rule:before_uninstall.
rule:after_build_file
Custom post-compilation scripts to process one source file at a time
Similar to rule:on_build_file, but the timing of this interface is called after compiling a source file.
Generally used to post-process some compiled object files.
rule:after_buildcmd_file
Customize the compiled batch script, process one source file at a time
Similar to the usage of rule:on_buildcmd_file, but the time when this interface is called is after compiling a certain source file,
Generally used for post-processing some compiled object files.
rule:after_build_files
Customize the compiled script to process multiple source files at once
The usage is similar to rule:on_build_files, but the time when this interface is called is after some source files are compiled,
Generally used for post-processing some compiled object files.
rule:after_buildcmd_files
Customize the compiled batch script to process multiple source files at once
The usage is similar to rule:on_buildcmd_files, but the time when this interface is called is after compiling some source files,
Generally used for post-processing some compiled object files.
rule_end
End definition rules
This is optional. If you want to manually end the rule definition, you can call it:
rule("test")
-- ..
rule_end()