This is a mirror page, please see the original page:
https://xmake.io/#/plugin/builtin_pluginsGenerate IDE Project Files
Generate Makefile
$ xmake project -k makefile
Generate CMakelists.txt
$ xmake project -k cmakelists
Generate build.ninja
!> Only supported in versions above 2.3.1
$ xmake project -k ninja
Generate compiler_flags
$ xmake project -k compiler_flags
Generate compiler_commands
We can export the compilation commands info of all source files and it is JSON compilation database format.
$ xmake project -k compile_commands
The the content of the output file:
[
{ "directory": "/home/user/llvm/build",
"command": "/usr/bin/clang++ -Irelative -DSOMEDEF=\"With spaces, quotes and \\-es.\" -c -o file.o file.cc",
"file": "file.cc" },
...
]
Please see JSONCompilationDatabase if need known more info about compile_commands
.
Generate Xcode project file
At present, we have no time to implement the generation of xcode projects by ourselves, but it does not mean that it is not supported, because xmake supports the generation of cmakelists.txt files, and cmake supports the generation of xcode project files. Before the official implementation,
We can also support it in disguise through cmake, xmake will automatically call cmake internally to transfer the generated results, there is no difference in use for users, just make sure that cmake has been installed:
$ xmake project -k xcode
!> After we have time, we will re-implement each more complete xcode output plugin by ourselves, and welcome everyone to contribute.
Generate VisualStudio Project
Compile with xmake integration
v2.2.8 or later, provides a new version of the vs project generation plugin extension, which is very different from the previous plugin processing mode for generating vs. The previously generated vs project is the compilation of all files and then transferred to vs. To handle compilation.
But this mode, there is no way to support the rules of xmake. Because xmake's rules use a lot of custom scripts like on_build
, they can't be expanded, so projects like qt, wdk can't support exporting to vs. compile.
Therefore, in order to solve this problem, the new version of the vs. build plugin performs the compile operation by directly calling the xmake command under vs, and also supports intellisense and definition jumps, as well as breakpoint debugging.
The specific use is similar to the old version:
$ xmake project -k [vsxmake2010|vsxmake2013|vsxmake2015|..] -m "debug;release"
If no version is specified, xmake will automatically detect the current version of vs to generate:
$ xmake project -k vsxmake -m "debug,release"
In addition, the vsxmake plugin will additionally generate a custom configuration property page for easy and flexible modification and appending some xmake compilation configuration in the vs., and even switch to other cross toolchains in the configuration to achieve the vs. vs. Cross-compilation of other platforms such as android, linux.
The v2.5.1 version provides a add_rules("plugin.vsxmake.autoupdate")
rule. If this rule is applied, the production vs project will be checked for changes in xmake.lua and the code file list after the compilation is completed. If there are changes , The vs project will be updated automatically.
add_rules("plugin.vsxmake.autoupdate")
target("test")
set_kind("binary")
add_files("src/*.c")
In addition, we can group each target through the set_group
interface, so that the generated vs project can be grouped according to the specified structure. For more details, please see: issue 1026
Using vs built-in compilation mechanism
!> It is recommended to use the new version of the vs. plugin provided after v2.2.8 mentioned above. The support is more complete. The generation method here does not support the rules of xmake, and the generation of projects such as qt.
$ xmake project -k [vs2008|vs2013|vs2015|..]
v2.1.2 or later, it supports multi-mode and multi-architecture generation for vs201x project.
For example:
$ xmake project -k vs2017 -m "debug,release"
It will generate four project configurations: debug|x86
, debug|x64
, release|x86
, release|x64
.
Or you can set modes to xmake.lua
:
set_modes("debug", "release")
Then, we run the following command:
$ xmake project -k vs2017
The effect is same.
In addition, we can group each target through the set_group
interface, so that the generated vs project can be grouped according to the specified structure. For more details, please see: issue 1026
Run the Custom Lua Script
Run the given script
Write a simple lua script:
function main()
print("hello xmake!")
end
Run this lua script.
$ xmake lua /tmp/test.lua
You can also use import
api to write a more advance lua script.
Run the builtin script
You can run xmake lua -l
to list all builtin script name, for example:
$ xmake lua -l
scripts:
cat
cp
echo
versioninfo
...
And run them:
$ xmake lua cat ~/file.txt
$ xmake lua echo "hello xmake"
$ xmake lua cp /tmp/file /tmp/file2
$ xmake lua versioninfo
Run interactive commands (REPL)
Enter interactive mode:
$ xmake lua
> 1 + 2
3
> a = 1
> a
1
> for _, v in pairs({1, 2, 3}) do
>> print(v)
>> end
1
2
3
And we can import
modules:
> task = import("core.project.task")
> task.run("hello")
hello xmake!
If you want to cancel multiline input, please input character q
, for example:
> for _, v in ipairs({1, 2}) do
>> print(v)
>> q <-- cancel multiline and clear previous input
> 1 + 2
3
Show specified information and list
Show basic information about xmake itself and the current project
$ xmake show
The information of xmake:
version: 2.3.3+202006011009
host: macosx/x86_64
programdir: /Users/ruki/.local/share/xmake
programfile: /Users/ruki/.local/bin/xmake
globaldir: /Users/ruki/.xmake
tmpdir: /var/folders/32/w9cz0y_14hs19lkbs6v6_fm80000gn/T/.xmake501/200603
workingdir: /Users/ruki/projects/personal/tbox
packagedir: /Users/ruki/.xmake/packages
packagedir(cache): /Users/ruki/.xmake/cache/packages/2006
The information of project: tbox
version: 1.6.5
plat: macosx
arch: x86_64
mode: release
buildir: build
configdir: /Users/ruki/projects/personal/tbox/.xmake/macosx/x86_64
projectdir: /Users/ruki/projects/personal/tbox
projectfile: /Users/ruki/projects/personal/tbox/xmake.lua
Show toolchains list
$ xmake show -l toolchains
xcode Xcode IDE
vs VisualStudio IDE
yasm The Yasm Modular Assembler
clang A C language family frontend for LLVM
go Go Programming Language Compiler
dlang D Programming Language Compiler
sdcc Small Device C Compiler
cuda CUDA Toolkit
ndk Android NDK
rust Rust Programming Language Compiler
llvm A collection of modular and reusable compiler and toolchain technologies
cross Common cross compilation toolchain
nasm NASM Assembler
gcc GNU Compiler Collection
mingw Minimalist GNU for Windows
gnu-rm GNU Arm Embedded Toolchain
envs Environment variables toolchain
fasm Flat Assembler
Show the information of the given target
$ xmake show --target=tbox
The information of target(tbox):
kind: static
targetfile: build/macosx/x86_64/release/libtbox.a
rules: mode.release, mode.debug, mode.profile, mode.coverage
options: info, float, wchar, exception, force-utf8, deprecated, xml, zip, hash, regex, coroutine, object, charset, database
packages: mbedtls, polarssl, openssl, pcre2, pcre, zlib, mysql, sqlite3
links: pthread
syslinks: pthread, dl, m, c
cxflags: -Wno-error=deprecated-declarations, -fno-strict-aliasing, -Wno-error=expansion-to-defined, -fno-stack-protector
defines: __tb_small__, __tb_prefix__="tbox"
mxflags: -Wno-error=deprecated-declarations, -fno-strict-aliasing, -Wno-error=expansion-to-defined
headerfiles: src/(tbox/**.h)|**/impl/**.h, src/(tbox/prefix/**/prefix.S), src/(tbox/math/impl/*.h), src/(tbox/utils/impl/*.h), build/macosx/x86_64/release/tbox.config.h
includedirs: src, build/macosx/x86_64/release
at: /Users/ruki/projects/personal/tbox/src/tbox/xmake.lua
sourcebatch(cc): with rule(c.build)
-> src/tbox/string/static_string.c
-> build/.objs/tbox/macosx/x86_64/release/src/tbox/string/static_string.c.o
-> build/.deps/tbox/macosx/x86_64/release/src/tbox/string/static_string.c.o.d
-> src/tbox/platform/sched.c
-> build/.objs/tbox/macosx/x86_64/release/src/tbox/platform/sched.c.o
-> build/.deps/tbox/macosx/x86_64/release/src/tbox/platform/sched.c.o.d
-> src/tbox/stream/stream.c
-> build/.objs/tbox/macosx/x86_64/release/src/tbox/stream/stream.c.o
-> build/.deps/tbox/macosx/x86_64/release/src/tbox/stream/stream.c.o.d
-> src/tbox/utils/base32.c
-> build/.objs/tbox/macosx/x86_64/release/src/tbox/utils/base32.c.o
-> build/.deps/tbox/macosx/x86_64/release/src/tbox/utils/base32.c.o.d
Show builtin compilation modes list
$ xmake show -l buildmodes
Show builtin compilation rules list
$ xmake show -l rules
Show other information
It is still being perfected, see: https://github.com/xmake-io/xmake/issues/798
Or run
$ xmake show --help
Macros Recording and Playback
Introduction
We can record and playback our xmake commands and save as macro quickly using this plugin.
And we can run this macro to simplify our jobs repeatably.
Record Commands
# begin to record commands
$ xmake macro --begin
# run some xmake commands
$ xmake f -p android --ndk=/xxx/ndk -a arm64-v8a
$ xmake p
$ xmake f -p mingw --sdk=/mingwsdk
$ xmake p
$ xmake f -p linux --sdk=/toolsdk --toolchains=/xxxx/bin
$ xmake p
$ xmake f -p iphoneos -a armv7
$ xmake p
$ xmake f -p iphoneos -a arm64
$ xmake p
$ xmake f -p iphoneos -a armv7s
$ xmake p
$ xmake f -p iphoneos -a i386
$ xmake p
$ xmake f -p iphoneos -a x86_64
$ xmake p
# stop to record and save as anonymous macro
xmake macro --end
Playback Macro
# playback the previous anonymous macro
$ xmake macro .
Named Macro
$ xmake macro --begin
$ ...
$ xmake macro --end macroname
$ xmake macro macroname
Import and Export Macro
Import the given macro file or directory.
$ xmake macro --import=/xxx/macro.lua macroname
$ xmake macro --import=/xxx/macrodir
Export the given macro to file or directory.
$ xmake macro --export=/xxx/macro.lua macroname
$ xmake macro --export=/xxx/macrodir
List and Show Macro
List all builtin macros.
$ xmake macro --list
Show the given macro script content.
$ xmake macro --show macroname
Custom Macro Script
Create and write a macro.lua
script first.
function main()
os.exec("xmake f -p android --ndk=/xxx/ndk -a arm64-v8a")
os.exec("xmake p")
os.exec("xmake f -p mingw --sdk=/mingwsdk")
os.exec("xmake p")
os.exec("xmake f -p linux --sdk=/toolsdk --toolchains=/xxxx/bin")
os.exec("xmake p")
os.exec("xmake f -p iphoneos -a armv7")
os.exec("xmake p")
os.exec("xmake f -p iphoneos -a arm64")
os.exec("xmake p")
os.exec("xmake f -p iphoneos -a armv7s")
os.exec("xmake p")
os.exec("xmake f -p iphoneos -a i386")
os.exec("xmake p")
os.exec("xmake f -p iphoneos -a x86_64")
os.exec("xmake p")
end
Import this macro script to xmake.
$ xmake macro --import=/xxx/macro.lua [macroname]
Playback this macro script.
$ xmake macro [.|macroname]
Builtin Macros
XMake supports some builtins macros to simplify our jobs.
For example, we use package
macro to package all architectures of the iphoneos platform just for once.
$ xmake macro package -p iphoneos
Advance Macro Script
Let's see the package
macro script:
-- imports
import("core.base.option")
import("core.project.config")
import("core.project.project")
import("core.platform.platform")
-- the options
local options =
{
{'p', "plat", "kv", os.host(), "Set the platform." }
, {'f', "config", "kv", nil, "Pass the config arguments to \"xmake config\" .." }
, {'o', "outputdir", "kv", nil, "Set the output directory of the package." }
}
-- package all
--
-- .e.g
-- xmake m package
-- xmake m package -f "-m debug"
-- xmake m package -p linux
-- xmake m package -p iphoneos -f "-m debug --xxx ..." -o /tmp/xxx
-- xmake m package -f \"--mode=debug\"
--
function main(argv)
-- parse arguments
local args = option.parse(argv, options, "Package all architectures for the given the platform."
, ""
, "Usage: xmake macro package [options]")
-- package all archs
local plat = args.plat
for _, arch in ipairs(platform.archs(plat)) do
-- config it
os.exec("xmake f -p %s -a %s %s -c %s", plat, arch, args.config or "", (option.get("verbose") and "-v" or ""))
-- package it
if args.outputdir then
os.exec("xmake p -o %s %s", args.outputdir, (option.get("verbose") and "-v" or ""))
else
os.exec("xmake p %s", (option.get("verbose") and "-v" or ""))
end
end
-- package universal for iphoneos, watchos ...
if plat == "iphoneos" or plat == "watchos" then
-- load configure
config.load()
-- load project
project.load()
-- enter the project directory
os.cd(project.directory())
-- the outputdir directory
local outputdir = args.outputdir or config.get("buildir")
-- package all targets
for _, target in pairs(project.targets()) do
-- get all modes
local modedirs = os.match(format("%s/%s.pkg/lib/*", outputdir, target:name()), true)
for _, modedir in ipairs(modedirs) do
-- get mode
local mode = path.basename(modedir)
-- make lipo arguments
local lipoargs = nil
for _, arch in ipairs(platform.archs(plat)) do
local archfile = format("%s/%s.pkg/lib/%s/%s/%s/%s", outputdir, target:name(), mode, plat, arch, path.filename(target:targetfile()))
if os.isfile(archfile) then
lipoargs = format("%s -arch %s %s", lipoargs or "", arch, archfile)
end
end
if lipoargs then
-- make full lipo arguments
lipoargs = format("-create %s -output %s/%s.pkg/lib/%s/%s/universal/%s", lipoargs, outputdir, target:name(), mode, plat, path.filename(target:targetfile()))
-- make universal directory
os.mkdir(format("%s/%s.pkg/lib/%s/%s/universal", outputdir, target:name(), mode, plat))
-- package all archs
os.execv("xmake", {"l", "lipo", lipoargs})
end
end
end
end
end
If you want to known more options, please run: xmake macro --help
Generate Doxygen Document
Please ensure that the doxygen tool has been installed first.
$ xmake doxygen