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Build Configuration ​

Set compilation configuration before building the project with the command xmake f|config. If you want to know more options, please run: xmake f --help.

For detailed project configuration in xmake.lua, see the Project Configuration Guide.

NOTE

You can use short or long command options, for example:
xmake f or xmake config.
xmake f -p linux or xmake config --plat=linux.

Switch Platforms ​

Current Host ​

NOTE

Xmake will detect the current host platform automatically and build the project.

sh
$ xmake

Linux ​

sh
$ xmake f -p linux [-a i386|x86_64]
$ xmake

Android ​

sh
$ xmake f -p android --ndk=~/files/android-ndk-r10e/ [-a armeabi-v7a|arm64-v8a]
$ xmake

If you want to set other Android toolchains, you can use the --bin option.

For example:

sh
$ xmake f -p android --ndk=~/files/android-ndk-r10e/ -a arm64-v8a --bin=~/files/android-ndk-r10e/toolchains/aarch64-linux-android-4.9/prebuilt/darwin-x86_64/bin

The --bin option is used to set the bin directory of toolchains.

NOTE

Please try to set the --arch= option if it fails to check the compiler.

iPhoneOS ​

sh
$ xmake f -p iphoneos [-a armv7|armv7s|arm64|i386|x86_64]
$ xmake

Since the emulator on the M1 device also supports the arm64 architecture, it is no longer possible to distinguish the emulator from the architecture alone. Therefore, in version 2.6.5, we have added a new parameter to distinguish between simulator targets and device targets.

sh
$ xmake f -p iphoneos --appledev=simulator
$ xmake f -p watchos --appledev=simulator
$ xmake f -p appletvos --appledev=simulator

Mac Catalyst ​

We can also specify building Mac Catalyst programs.

sh
$ xmake f --appledev=catalyst

Windows ​

sh
$ xmake f -p windows [-a x86|x64]
$ xmake

MinGW ​

In addition to supporting Msys2/MingW and MingW for macOS/Linux, xmake also supports the llvm-mingw toolchain, which can switch to the arm/arm64 architecture for compilation.

sh
$ xmake f -p mingw --sdk=/usr/local/i386-mingw32-4.3.0/ [-a i386|x86_64|arm|arm64]
$ xmake

WASM (WebAssembly) ​

This platform is used to compile WebAssembly programs (the emcc toolchain is used internally). Before switching to this platform, we need to enter the Emscripten toolchain environment to ensure that emcc and other compilers are available.

sh
$ xmake f -p wasm
$ xmake

Xmake also supports Qt for wasm compilation. You only need:

sh
$ xmake f -p wasm [--qt=~/Qt]
$ xmake

The --qt parameter setting is optional; usually, xmake can detect the SDK path of Qt.

One thing to note is that there is a correspondence between the versions of Emscripten and the Qt SDK. If the versions do not match, there may be compatibility issues between Qt/Wasm.

Regarding the version correspondence, you can see: https://wiki.qt.io/Qt_for_WebAssembly

For more details, please see: https://github.com/xmake-io/xmake/issues/956

In addition to emscripten, there is a common wasi-sdk toolchain for building WASI-based programs, and we just need to switch between toolchains.

sh
$ xmake f -p wasm --toolchain=wasi
$ xmake

Apple WatchOS ​

sh
$ xmake f -p watchos [-a i386|armv7k]
$ xmake

HarmonyOS ​

Version 2.9.1 adds native toolchain compilation support for the HarmonyOS platform:

sh
$ xmake f -p harmony

xmake will automatically detect the default SDK path, but you can also specify the Harmony SDK path.

sh
$ xmake f -p Harmony --sdk=/Users/ruki/Library/Huawei/Sdk/openharmony/10/native

Working and Build Directories ​

There are three directories involved, and they are usually the same one, so they rarely need to be told apart:

DirectoryWhat it isHow to set it
project directorywhere the root xmake.lua lives-P/--project or -F/--file
working directorywhere xmake runs, the .xmake config cache goes herethe current directory
build directorywhere the build artifacts go-o/--buildir

The default: the working directory is the project directory ​

This is what xmake has always done. Run xmake in the project root and both build and .xmake are generated inside the project:

projectdir (working directory)
├── xmake.lua
├── src
├── build     (generated)
└── .xmake    (generated)
sh
$ cd projectdir
$ xmake

Putting the build directory elsewhere ​

-o only moves the artifacts, the working directory is still the project root:

projectdir (working directory)
├── xmake.lua
├── src
└── .xmake    (generated)
build         (generated)
sh
$ cd projectdir
$ xmake f -o ../build
$ xmake

The external working directory ​

Once -P names a project directory, the current directory becomes an independent working directory and nothing is written into the project directory at all. It is what you want when the sources are read-only, or when one source tree should have several builds beside each other:

workdir
├── build     (generated)
└── .xmake    (generated)
projectdir
├── xmake.lua
└── src
sh
$ cd workdir
$ xmake f -P ../projectdir
$ xmake

Both of them can go outside as well:

sh
$ cd workdir
$ xmake f -P ../projectdir -o ../build

NOTE

The project directory given with -P is remembered. Later xmake, xmake run and the other commands in that working directory keep building the project which was configured there, without -P. The binding lives in .xmake and it is the point of the external working directory mode.

Unbinding a project ​

If the working directory is a project of its own (it has an xmake.lua) and another project was bound there earlier, a plain xmake builds the bound one and not the local one. xmake says so when that happens:

warning: we are building the project(/path/to/other) which has been configured in this directory,
it shadows the xmake.lua of this directory, please run `xmake f -P .` to build that one instead.

Bind it back to the current directory as the warning says:

sh
$ xmake f -P .

Removing the .xmake directory restores the default behaviour as well.

Global Configuration ​

You can save to the global configuration to simplify operation.

For example:

sh
$ xmake g --ndk=~/files/android-ndk-r10e/

Now, we configure and build the project for Android again.

sh
$ xmake f -p android
$ xmake

NOTE

You can use short or long command options, for example: xmake g or xmake global.

Clean Configuration ​

We can clean all cached configuration and re-configure the project.

sh
$ xmake f -c
$ xmake

or

sh
$ xmake f -p iphoneos -c
$ xmake

Import and export configuration ​

After 2.5.5, we can also import and export the configuration set to facilitate rapid configuration migration.

Export configuration ​

sh
$ xmake f --export=/tmp/config.txt
$ xmake f -m debug --xxx=y --export=/tmp/config.txt

Import configuration ​

sh
$ xmake f --import=/tmp/config.txt
$ xmake f -m debug --xxx=y --import=/tmp/config.txt

Export configuration (with menu) ​

sh
$ xmake f --menu --export=/tmp/config.txt
$ xmake f --menu -m debug --xxx=y --export=/tmp/config.txt

Import configuration (with menu) ​

sh
$ xmake f --menu --import=/tmp/config.txt
$ xmake f --menu -m debug --xxx=y --import=/tmp/config.txt